The 3D view is unavailable on this device. Every upgrade and every credit still counts.
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Production = drop frequency × candy value × bounce bonus × machine power × elapsed time. The header shows average income across the deterministic 100-batch cycle, including rare candies, collector bonuses and combos. Individual hit values vary. Credits settle when a ball reaches a collector. Fractional production is saved between hits. At high speeds, each visible ball represents the candy quantity shown below the machine; its payout includes the same full production rate. Upgrade prices and bonuses are fixed. Offline income follows the same deterministic rare-candy, collector and combo sequence as visible play. Its cap starts at 24 hours and can grow to 48 hours, 72 hours, or a week through Deep storage. Night shift adds an explicit bonus above the base 100% production rate. Auto-buy pauses while away; income uses the saved upgrades. Offline production is credited once. Backward clock changes cannot create credits. Changing your clock forward can still affect a local-only game.
One tab runs the factory; extra tabs are viewers. Sugar credits and crystals are only in-game currency. No payments, ads, accounts or betting.
Buy each branch in order. Every tenth upgrade adds an extra ×1.5 milestone bonus.